![]() My specs are Windows 10, Embedded NVIDIA® GeForce GTX 960M & Intel® Core™ i7 5950HQ / 5700HQ processor. I am extremely frustrated as I was hoping for once I could just launch a game without having to fight with it for the entire day just to launch it for the first time, to no avail. I have looked at every thread on Steam I´ve found on this issue and none of the solutions suggested does anything for me. And that's the other secret best thing about Resident Evil: Revelations 2.Every time I try to launch this game it first swiftly shows it in windowed mode, then switches to full screen mode and only shows a black screen, waiting doesnt help, only that if you wait music will start playing but still nothing is seen. No, the weirdest thing is the emote system, with a range of actions, commands, and dance moves that mean you can finally see Barry Burton dance the robot. Yet that's not the weirdest thing about it. There's a stream of unlocks and upgrades to keep you going and for some reason they appear as vinyl records that have to be plugged into a jukebox between missions. Presented as a virtual simulation created by the Red Queen AI, it transforms Revelations 2 into fast-paced pure combat, playable alone or in co-op just like the campaign. Plus there's a proper dodge button rather than the mad situational dodging the previous Revelations had, which worked entirely at random.Īnd like Resident Evil 4 with its Mercenaries mode there's a way to keep enjoying the combat after finishing the story: Raid mode. Pin-point aiming is possible because for once the mouse-and-keyboard controls work as well as a controller, unlikely as that seems in a Resident Evil game. (opens in new tab)Įven though the combat's not over-the-top it's still great, with enemies who can be stunned or hit in weak spots or blasted right out of the air when they leap. Raid mode is a worthy successor to Mercenaries, with RPG leveling and tons of unlocks. ![]() With restricted locations and survival horror as its focus, Revelations 2 feels like it was pointing the way towards Resident Evil 7. Later Resident Evil games turned their heroes into unstoppable machines able to punch through boulders, but Revelations 2 dialled it back. Having to crowbar open a door with Moira while Claire protects her, and realizing you don't have any molotovs or shotgun shells left-that's what's frightening. Most of the enemies are barb-wire zombies or shambly twitchmen, and they're not what's really worrying. Regular horror is all about fear, but survival is more about tension. That misstep aside, Revelations 2 is everything you want from survival horror. Instead Moira, who hates guns, has to overcome her feelings like Reginald VelJohnson in Die Hard and shoot Neil in the head because guns are actually very good, I guess? Claire had a crush on Neil and feels especially deceived, so letting her finish him would nicely tie that up – but that's how you get the bad ending. ![]() Revelations 2 has two endings, and the bad one's not just bleak but abrupt in the way that makes you feel like you're being punished for playing the 'wrong' way.Īt the end of episode three you choose whether Claire or Moira kills Neil, the fellow survivor who betrays you because there's always one. I'm going to spoil how the endings work now, so skip ahead a paragraph if you want, though I think you'll enjoy the game more knowing how it works up front. However, you only get that all-action climax if you're on track for the good ending. It finishes when it should, and climaxes with an extremely over-the-top boss fight that brings together every glorious cliché the series has built up over the years, from last-minute helicopter rescues to red barrels full of explodium. Each of the four episodes is split into halves, each played as one character pair, beginning with a “previously on” and building to a daft cliffhanger. It doesn't bog you down in exposition about which strain of the T-Virus got loose this time or which local franchise of the evil Umbrella Corporation is responsible for it all. Though it references the convoluted backstory of the series, with a Wesker showing up and jokes about the dialogue from the original game, Revelations 2 stands independent from most of that stuff. ![]() The Overseer is turning the locals into zombies, creating mutants, and bringing outsiders in with collars on their wrists that track their fear levels while she subjects them to a meatgrinder of puzzles and setpiece battles like, well, a sadistic video game designer. It's a bit Code: Veronica, a bit Cube (opens in new tab). That situation? Being trapped on a prison island off the coast of Russia by a woman calling herself The Overseer, who performs bizarre experiments on her captives.
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